Collection's version of Sonic the Fighters. Her model would not load as
it was removed from the game, however, the model data still exists in
the arcade version.
In the original arcade ROM, Honey is fully playable.
Some of Honey's moves:
Punch, Punch, Punch: "One, Two Upper"
Punch + Kick: "Propeller Dash"
Punch + Guard: "Knuckle Special"
Towards + Punch: "Big Slap"
Up, Punch: "Head Whallop"
down + Punch: "Dash Spin"
Up + Kick: "Stomping Dive"
Down + Kick: "Stomp Foot"
Honey at character select screen: The Name "? ? ?" suggests that she was a bonus character which you would fight.
Honey's loading screen: Again, the "? ? ?" before a fight would surprise the player. No
other secret or unplayable character has this title.
If two players decide to play as the same character in Sonic the Fighters, one player
ends up with a grayscale clone of that character. Instead of a
grayscale clone, Honey has two different outfits. This is much like her
two outfits seen in Fighting Vipers, and helps suggest that this Honey
was playable at one point in development.
Normally Honey is invisible in the Gamecube version, and crashes the game unless loaded
with a model such as Sonic's, which is why you see Sonic's body.
has a tail and a longer hairstyle, simmilar to her Fighting Vipers
counterpart, but due to a flaw in the current Model2b emulator, they
are not displayed. They can, however, be shown for one frame before
In the game,
Honey's eyes never look quite right. This is because her eye data was
never fully functional. In Sonic the Fighters, whenever a character's
eyes change, a new eye object is loaded in place of the previous eye
objects. Honey's eye set is vast and was probably not intended to be
used in the final game due to her character being scrapped before
release. A character's eyes always follow their opponent. In Honey's
case, her eyes are constantly looking at the camera and her other eye
looks the opposite direction.
However, when cutscene after Metal Sonic is defeated is started, it seems to fix this
eye glitch. This could be because of the way the cutscene is handling
the eyes, forcing them to look around, and once the fight actually
begins, the eye data is reset. This could also be because the character
only needs to look at the opponent, and not the camera.
This shot of Honey being squashed by Amy's PikoPiko hammer is probably the best
evidence to show around what time during development she was scraped.
Her squished head and hands models load fine, but the rest of her body was
not left in the game, probably a good indicator at how far into
development Honey got.
Also, this shows how Honey was based off of Amy's model designs. In
fact, both her pre-fight and victory stances are the same as Amy's.
Honey in "Fighting Vipers"
In the intro of the Sega Saturn version of Fighting Vipers, the cat version of Honey
can be seen as well as the Lunar Fox. This most likely indcated that
Honey would have been playable in the Sega Saturn version of Sonic the