Level StructuringThe levels of Rez, are assembled via another system, this time called a 'Pass'. The Vibes prototype contains parts of this PassEditor, but I have been unsuccessful in using it. Perhaps it could be invoked with a Katana Unit. Though you can delete every object of a level in the prototype. But that can crash the game.
Many parts of this system can be triggered in the prototype, but as stated earlier, using it in itself is much more complicated. For one, finding how to begin using it would be good. In the Variable Editor, under the Player_Status category, you can set the Pass information value to 1. This displays a list of useful level information over the screen, detailing everything from animation frames of the stage, to rotation and movement values of level objects.